![]() However, playing through the game's 2019 prototype reveals that these were originally meant to be most of the rooms you would go to in BLACK SPACE, albeit in a different, more nonlinear order. Theoretically, it should be accessed through the holes in the ground that keys leave when collected, but the sequence requires 99 keys to be collected, a task that is obviously impossible to do as there's only 26. There are MANY unused maps and 3 developer rooms in the game you normally won't see without hacks.Ī sequence of 7 rooms in BLACK SPACE that aren't used anywhere else in the game. There's also the notoriously long development cycle for the game, but that's beating a dead horse at this point. It's a psychological-horror RPG with a lovable cast of characters, colorful and vibrant worlds to explore, a great soundtrack from various artists, and plenty of hellish visuals and nightmare fuel for good measure. Throw Yume Nikki and EarthBound in a blender, set it to liquefy, and you get OMORI. and the recently-released console/Xbox Game Pass versions, which have exclusive content that has yet to be brought to the Steam release. Same goes for Korean and Chinese releases.Document all the recently discovered stuff in the Japanese localization (playable Basil and such). ![]() Document the (partial) August 2019 prototype leftover in 1.0.0's files in a Prototype subpage.Many unused sounds, which are documented here.Quite a few unused sprites left to cover.Basil in particular has an attack that goes unused and seemingly was for him being in the party. Unused skills and animations for said skills.Ungodly amount of unused and commented-out text.Many, many early backup events present in the map files but disabled.Unseen enemy sprites, such as emotions for the separate Slime Girls.Unused enemy troops and just enemies in general.Go over the whole page with a fine-toothed comb and see what content matches to what version unused content may have been removed in updates (as is the case with the partial 2019 prototype).
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